You know how yesterday we wrote about that 2001 version of the infamous Duke Nukem foreverand how it was supposed to go public in June? Yeah, by “June” they meant “the day after” because it’s now available to download and try.
Everything present in the 4chan leak has now been uploaded to the Internet Archive, from screenshots to videos to building the game itself (which also includes an editor). This means you can now play through sections of the game, although it’s worth noting that as a leaked version in development, of a game that won’t be released for another 10 years, it’s is quite difficult. As former game director George Broussard said yesterday:
Most of what’s there are small level snippets, level designer tests, or fake building areas for an E3 demo. There are guns, yes, but almost no game code or a lot of AI/enemies or anything. It’s just art/levels for the most part.
A feeling taken over by Apogee founder Scott Miller:
Looks like someone leaked a version of Duke Nukem Forever from 2001. Anyone expecting a lot from a playable game will be disappointed. The game’s brilliant trailer from this time period definitely overrepresented what was actually playable in the game.
And supported by people who have already downloaded and tried it, like this Reddit user:
Now that it’s had some time to deal with it, it’s riddled with bugs, most maps are completely devoid of anything resembling gameplay, rendering is glitchy as hell (although for to be fair, that’s to be expected given its age, possibly improved via something like dgvoodoo) and the sound only partially works, but previews of what could have been are very enticing. I will have to elaborate on this later.
If you are interested in trying it yourself Those who’ve installed it before report, unsurprisingly considering it’s a 21-year-old incomplete build for a broken game, that it’s a huge pain in the ass to get going. There are some tips in this thread to help you though if you are really intend to launch this.
The leaked version didn’t just give fans of the series something to watch this week either; it also gives two of the most prominent men involved in the game’s troubled development a chance to air their grievances. Publication on the official Apogee websiteScott Miller wrote an article titled “The Truth About DNF”, blaming the disaster on the game’s “understaffed” and “adlibbed” development and offering a plan to save the project by handing it over to Warframe The developers of Digital Extremes in 2004 were “shot internally”, which “turned out to be a fatal suicide”.
In response, Broussard tweeted earlier today:
Scott is a clueless narcissist whose actions are behind the Gearbox combinations/friction that caused us to lose 3DR and Duke IP. The mind blows the nonsense it spits out. Not surprising due to his depth of manipulation and narcissism. At least I had the class to keep my thoughts private.
I have *so* much more to say about it having known him since high school in the 70s. You can just see how he takes the opportunity to try to make himself better by dumping an ex-friend ( over 40) and a business partner under a bus. Definitely a guy you want to do business with!
If you want to download and try the version yourself, it is available here.