Six months later, Grand Theft Auto: The Trilogy still has work to do

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When Grand Theft Auto: The Trilogy – Definitive Edition launched last year, it was a disaster. Three of the most beloved video games of all time had been officially re-released on modern hardware and not only looked like crap, but ran like that too. things were so bad, in fact, that Rockstar had to give fans free games just to compensate.

Some later patches attempted to fix some of these issues, but as this comprehensive review games by Digital foundry Pin upthere is one more ground more work to do here.

The good news first: the rain is now almost normal, because it should be after 15 bugfixes, and a haze layer added after launch gives the game world a good sense of scale as you fly. Changes have also been made to some of the more glaring misspellings on signage, and major issues affecting mission structure and collisions have also been largely fixed. More importantly, the games now just run much smoother, especially in Performance mode, which keeps things pretty much locked in at 60fps.

Now on to the bad news. A lot of things that look bad in these games will be never be corrected, as these are phone game ports, and there are only a few finishes you can add when bringing a game designed to run on an iPhone to a system like the PS5 or a modern PC. It’s things like the general look of the characters – which were perfectly suited to low-res CRT televisions of the time but look oddly out of place in an HD setting – as well as the lighting effects of the environment (like dark golden sunsets) custom of city ​​of vice and San Andreas which have been deleted.

And while some signs have been fixed, many others with misspellings remain, either because Rockstar skimped on localization work, or handing much of the work over to AI scaling (which also has unresolved issues with wall textures and building panels). You can see examples of all of this in action in Digital foundry video below:

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