Former Nintendo of America President Reggie Fils-Aimé has hinted that “a developer is toying with an idea” that could bring Nintendo’s space racer F-Zero back to life.
In an interview with VentureBeat, Fils-Aimé confirmed that a developer “rarely makes a conscious decision not to continue supporting” a franchise, stating that – “at least for [his] tenure” – Nintendo is always experimenting with ways to make new games… or apply new ideas to an existing franchise.
“Why was F-Zero discontinued? ” he said. “The idea I would share is that, at least during my tenure, Nintendo developers were always experimenting with different styles of play, always thinking about where a unique experience could be applied, either to an existing franchise or to the creation of a new franchise.
“I bet somewhere in the development centers in Kyoto, a developer is toying with an idea that could be applied to F-Zero. It’s never a situation, at least in my experience, where the company takes a conscious decision not to continue supporting the XYZ franchise. Historically it just didn’t work that way, not when I was there.
F-Zero was first released in 1990 – 32 years ago – and came to SNES in 1991, but the series has been dormant since 2004’s F-Zero Climax. It’s widely considered to have inspired an entire generation. racing games, including Wipeout and Daytona USA.
ICYMI, the N64’s F-Zero X is available to play on Switch as part of Nintendo Switch Online Expansion’s library of retro titles. After the impressive Mode 7 graphics of the SNES original, F-Zero X added polygonal graphics, 30 character runs, and blazing speed on twisty tracks and 60fps roller coasters.