Monster Hunter’s Sunbreak Expansion Is A Tonal Change From Rise

Rise of the Monster Hunter: Sun blocker is the next extension of monster hunter To go uplast year’s Monster Hunter game, only on Nintendo Switch, which arrived on PC in early 2022. It promises new monsters to fight, new companions to fight with, an expansion for To go upof the Switch Skill system and even more high-flying adventures with the Wirebug.

But Sunburn is not only “more” than To go up, and breaks entirely from the Japanese folk theme of its base game. In a translated interview, Polygon spoke to Sunburn producer Ryozo Tsujimoto and director Yoshitake Suzuki on how the expansion capitalizes on To go upsuccess while giving players something new.

In a video demo for SunburnCapcom showed off two new monster hunts, one of which took place in the expansion’s spooky new area, The Citadel.

“With To go up, it was more focused on the Japanese folk motif,” Tsujimoto said. “But with the addition of new Master Rank quests on the Sunburn side, once [players] begin to take place in these, they will be more fully immersed in the Western motif.

Tsujimoto was referring to Sunburnthe obvious interest in gothic monster castles from classic movies like Dracula – the expansion is Monster Hunter via Castlevania, or Capcom’s Resident Evil Village. The Citadel is a European-looking mountain glade filled with ruins and foliage.

Despite its scenic beauty, an eerie purple mist sits across the map, imbuing the area with an eerie feel. As players climb the dilapidated turrets of the castle and into the snowy mountains, it should be clear that they are nowhere near Kamura Village (the main player hub of To go up) more.

Picture: Capcom

But these changes in tone should not be seen as a change in philosophy with Sunburn. Despite the new staging, Capcom has worked hard to preserve and improve the cartographic movement that we praised in our review of To go up Last year.

“One of our goals in creating Sunburn was really to introduce a new location that could really take advantage of the new features and new mobility that we kind of introduced in the base game,” Suzuki said. “[…] It was important for us not to deviate from the overall size of previous fields in the game. […] Mobility was therefore an integral part of how we designed the layout of this new map. »

However, Suzuki clarified that Capcom is always careful not to overwhelm hunters with too much play space.

In the clips we’ve seen, hunters were able to fly over cliffs and mountains using the Wirebug, strategically jumping from one area of ​​the map to another. The mountains look new and imposing, but the map folds in on itself nicely – like a lot of To go upthe best maps of, making it easier to move between areas.

Just like the Ice expansion made with monster hunter world, Sunburn shows Capcom’s work to continue the features players loved with the base version, just with much tougher monsters and quests. But unlike Ice, SunburnThe aesthetic change of gives players a very different world to explore. Ideally, this will give the extension a newer feel than Ice fact, even though hunters use the same tricks to navigate a similarly sized world.

Capcom will release Monster Hunter Rise: Dawn of the Sun June 30.

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