Hands-on: Monster Hunter Rise: Sunbreak looks like a mighty meaty chunk of DLC


Monster Hunter Rise is great – if you haven’t played it, just watch our review to see how much we loved it – so when Capcom asked if we fancy having a pop at the new DLC expansion titled Sunbreak, we couldn’t say no.

We got to try just two of the quests on offer when we visited Capcom’s UK offices, one hunting down a Lunagaron and the other taking down a Monster Hunter 4 Ultimate classic, a Seregios.

The Lunagaron was your standard quest, but we were thrilled to stumble upon another new monster by chance, a large ape-like thing called Garagolm. Suffice it to say, these three monsters have completely ridiculed us; someone like us who thought the base game was borderline being just a a little too easy will breathe a sigh of relief as they cast this expansion, moments before their innards are used to decorate a nest.

The Seregios quest was also one of the new follow-up quests, which pairs you with an NPC to take down a monster together. We expected things to be a bit more different given the way it’s presented, but our fight alongside Arlow almost felt like he wasn’t around for most of the time.

It’s probably due to our familiarity with playing the game with other hunters online, but we were a bit disappointed that there wasn’t more to this mode than just having this NPC there. Other follower quests may be more interesting (especially if they feature fan favorites such as Minoto or Hinoa), but as it stands, we’ve left the encounter lukewarm.

The reverse is true for everything we’ve been able to get our hands on, though. The many new quality of life features such as swap scrolls that allow you to switch between two Switch skill loadouts on the fly, your various moves displayed on screen, and new Dango options are all significant enough to elevate the game. Sunbreak experience to feel like a true refinement of what Rise introduced. It doesn’t just feel like more missions and a higher difficulty cap, it feels like a game-wide upgrade that brings more to the table than you might reasonably expect for a piece ( a big expensive chunk, okay) of DLC.

Minor disappointment with the Follower Quest aside, our biggest complaint after our time with the game is how short that time was; we feel like we only got to see a tiny sliver of what this new DLC has to offer, and we can’t wait to taste more.

In a nutshell, it’s more Monster Hunter, but more than new monsters and new quests – it’s shaping up to be an integral and essential upgrade to the Monster Hunter Rise experience.


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